The task description is used to help identify the actions and cognitive processes required for a user to achieve a distinct set of goals – goals which have already identified as core functionality during earlier research phases.
4.1 Task Description 1
“A user should be able to bookmark a web page in a single click”
Data from all three forms of research were fed into the personas and empathy maps, these personas would become the voice of the user throughout the design process, allowing a better understanding of which problems to solve, and how, as seen through the eyes of the user.
“It can be difficult for users of smartphones to add and retrieve bookmarks. The project goal is to make this process easier for users, by identifying the major pain-points and eliminating them through an iterative redesign process, and user testing”
Tree testing is a research technique used on websites in order to understand the topic hierarchies a user perceives, and to evaluate content findability, with a goal of optimising that website’s information architecture (O’Brien D. 2009). It can be both a quantitative and qualitative method of research. Read On >>Tree Testing
Diary Studies are a type of qualitative longitudinal user research (Lallemand, C. 2012) used to record organic behavioural insights. Participants of diary studies self-report data about their experiences and activities, over a period of time. During this period participants will log data, collected in in a natural context, using a prescribed recording method. (Palen L., Salzman M. 2001)
Diary studies are also known as experience sampling or EMA (ecological momentary assessment) methodology (Wikipedia 2017, Experience sampling method.). Read On >>Diary Studies
This study explores a range of research methods that may be employed during a UX project. These methods may be used: at the beginning of a project to gain an understanding of the needs of the user and the tasks they need to perform; during a project to evaluate the current design iteration; and after a product has shipped to gain an understanding of how well it is performing relative to the product goals
For this report three different methods of user research are being examined.
One method has been chosen from each of the three different phases of the product development lifecycle – Strategise, Execute and Assess. Read On >>User Research Methods
In order to uncover any usability problems in the UI, so that they can be addresed during the iterative design process, we undertake a stage of product evaluation using Nielsen’s Heuristics. These heuristics are a set of 10 user interface design guidelines applied to a UI, and evaluated by usability experts. Read On >>7 – Evaluation
As part of a formal testing process, we undertook testing our paper prototypes, and the goals and the scenarios we had developed.
The tasks we were testing were those identified, during the research stage, as the most popular features of the product. We would test for learnability, efficiency of use, errors and user satisfaction. Read On >>6 – Paper Prototypes and Testing