Section 1 – Problem identification/Ideation

1. Project Background

This project is part of year two of the PgDip in User Experience Design, in the Institute of Art, Design, and Technology in Dun Laoghaire. The project context is:

The project requires students, working individually, to design a high-fidelity interactive prototype to address a need of their choosing. Each student should also test their prototype design to evaluate it in terms of user experience and usability. The design process should be iterative and evidence of the evolution of the design should be provided.

Read On >>Section 1 – Problem identification/Ideation

Section 2 – Problem Statement

Problem Statement

We have observed that there is no current means of sharing a user’s experiences. This is preventing others from accessing and benefitting from that knowledge. We plan on improving that by producing an app that will allow users record related written, photographic, audio and video media, easily, and by making it easliy accessible by others.

Section 6 – Prototypes and User Testing

Wireframes

In the early stages of wireframing and prototype development hand-drawn wireframes were created to explore the basics of the functionality, and layout. 

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Fig 1 – Early app sketches

User Testing – Prototype V1

The prototypes used for user testing were mid-fidelity, the individual screens were created using Adobe Illustrator, and the interactive prototype was created using InVision.

The platform chosen for the app was Google’s Android operating system. 

You can view the prototype here.

There was a total of three iterations, all based on user feedback during testing, and to address issues in the test script. Read On >>Section 6 – Prototypes and User Testing

Section 7 – High Fidelity Interactive Prototype

Design Iterations

There were a number of iterations of the UI design over the final stages of the project.

In the medium-fidelity prototype stage, on the app homescreen, the design showed more elements – category headings had icons, and each story tile had a Like and Download button. As the design moved into the high-fidelity stage, and real photographs were used instead of placeholders, it was clear these elements were adding clutter unnecessarily. As a result the Like and Download buttons were moved into an overflow menu, accessed on the top right-hand-side of each tile.  Read On >>Section 7 – High Fidelity Interactive Prototype