As part of a formal testing process, we undertook testing our paper prototypes, and the goals and the scenarios we had developed.
The tasks we were testing were those identified, during the research stage, as the most popular features of the product. We would test for learnability, efficiency of use, errors and user satisfaction. Read On >>6 – Paper Prototypes and Testing
In order to better identify and understand the structure, flow, and the attributes of the tasks our app must facilitate, we must establish requirements. Read On >>4 – Task Description
“Personas put a face on the user—a memorable, engaging, and actionable image that serves as a design target. They convey information about users to your product team in ways that other artifacts cannot.”
The Essential Persona Lifecycle – Your Guide to Building and Using Personas, Tamara Adlin and John Pruitt
Design research both inspires imagination and informs intuition through a variety of methods with related intents: to expose patterns underlying the rich reality of people’s behaviors and experiences, to explore reactions to probes and prototypes, and to shed light on the unknown through iterative hypothesis and experiment.
Jane Fulton Suri, creative director, IDEO – “Informing
Our Intuition: Design Research for Radical Innovation” – http://
Having chosen the audience engagement app as our project, we moved to the research stage. The purpose of this stage was to understand understand the needs of people for whom we were designing, the end users. The steps we would take were: Read On >>2 – Research
Human-Centered Design Project
Project Context, Background and Aim:
Identify a problem in an existing interface or choose an activity which has not yet been addressed by an app, website, etc. Carry out research to gain an understanding of the human and the tasks they need to perform. Based on this, design a paper prototype of an application, or part of an application, to better address the problem at hand.